Skyline

Quick Facts

Live Link Work in Progress
Client SnowLimits Ski Center Groningen, Hanze University
Team Size 5
Engine Unity
Platform Oculus Quest

Information

Skyline Product Showcase

Client: Snowlimits Ski Center Groningen

Snowlimits offers indoor skiing and snowboarding on an endless indoor roller track. Check out the Snowlimits website for more information.

Graphic (c) by Snowlimits

SnowLimits approached us with the idea of making their indoor skiing slopes more exciting with the addition of VR.

We created a game that will let their teachers choose a tailored exercise with the adjustable difficulty to exactly match the customers needs.

The data from the VR headset gets sent to a server in the cloud which validates it and then sends it to our smartphone app right into the hands of the teacher so that he can see his student’s view along all the data he needs.

We also integrated hand tracking so more advanced students could train on their own by adjusting settings directly in the game!


Roles & Responsibilities

Game Design

  • Concept for the communication of the app with the game on the Oculus Quest through a server
  • Concept for VR gameplay
  • VR Controls

Level Design

  • Replicated real life dimensions of slope in VR & added a mountain terrain.

Code

  • Player character
  • UI
  • VR setup & Hand tracking
  • Server communication

Art

  • Sounds
  • Universal Render Pipeline integration
  • Post processing

More

  • Workshop to explain Unity & Servers to the group
  • Skiing on the slope in VR

Media

Skyline

Tassio Steinmann
Tassio Steinmann
Game Designer & Developer

I study Game Design at Hanze University in Groningen, Netherlands.

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