PogoSwing

In-game screenshot

Quick Facts

Live Link PogoSwing WebGL
Client Hanze University
Team Size 1
Engine Unity
Platform Windows, macOS, Linux, (Oculus & SteamVR WIP)

Information

Pogo Swing

I wanted to make a fast paced, first-person 3D platformer game with a underrepresented mechanic: a pogo stick. The VR version is still WIP.

The player controls a human jumping up & down on a pogo stick that has a grappling hook in each hand to traverse the challenging environment.

The focus is entirely on gameplay with free movement & simple goals limited by time & the environment.

Play PogoSwing WebGL .

Roles & Responsibilities

Game Design

  • Concept (VR) gameplay
  • Controls (Keyboard/Mouse & Gamepad) & VR

Level Design

  • Replicated real life terrain in the Patagonian Andes using heightmaps from the area around the “Torres del Paine” National Park & added assets like trees & rocks that extend the gameplay & visuals
  • Concept for 5 different levels

Code

  • Player character
  • UI
  • Grapple mechanics
  • VR integration (WIP)

Art

  • Sounds
  • Universal Render Pipeline integration
  • Post processing

Media


Tassio Steinmann
Tassio Steinmann
Game Designer & Developer

I study Game Design at Hanze University in Groningen, Netherlands.

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