PogoSwing

Quick Facts
Live Link | PogoSwing WebGL |
Client | Hanze University |
Team Size | 1 |
Engine | Unity |
Platform | Windows, macOS, Linux, (Oculus & SteamVR WIP) |
Information
I wanted to make a fast paced, first-person 3D platformer game with a underrepresented mechanic: a pogo stick. The VR version is still WIP.
The player controls a human jumping up & down on a pogo stick that has a grappling hook in each hand to traverse the challenging environment.
The focus is entirely on gameplay with free movement & simple goals limited by time & the environment.
Play PogoSwing WebGL .
Roles & Responsibilities
Game Design
- Concept (VR) gameplay
- Controls (Keyboard/Mouse & Gamepad) & VR
Level Design
- Replicated real life terrain in the Patagonian Andes using heightmaps from the area around the “Torres del Paine” National Park & added assets like trees & rocks that extend the gameplay & visuals
- Concept for 5 different levels
Code
- Player character
- UI
- Grapple mechanics
- VR integration (WIP)
Art
- Sounds
- Universal Render Pipeline integration
- Post processing