Defiance

Quick Facts
Live Link | Work in Progress |
Client | Hanze University |
Team Size | 6 |
Engine | Unity |
Platform | Windows, macOS, Linux |
Information
We received the task to create an emergent game in a group.
The result is a blend of platforming and challenging puzzles set in a procedurally generated labyrinth that’s deeply rooted in Greek mythology.
The labyrinth houses many dangers and secrets, from traps and enemies, to hidden items and potions.
At the end of it three Greek goddesses await you to test your wits and give you a different reward depending on how you choose to deal with the situation.
Roles & Responsibilities
Game Design
- Concept for an endless runner/platformer
- Controls (Keyboard/Mouse & Gamepad)
Level Design
- Extended procedural level generator
- Level editor to enable designers to create levels using our existing structures
Code
- Player character
- UI
- Extended procedural level generator
- Interactions, movement abilities & special weapons
Art
- Sounds
- Normal maps (WIP)
- VFX: Trail particles