Defiance

In-game screenshot

Quick Facts

Live Link Work in Progress
Client Hanze University
Team Size 6
Engine Unity
Platform Windows, macOS, Linux

Information

Defiance

We received the task to create an emergent game in a group.

The result is a blend of platforming and challenging puzzles set in a procedurally generated labyrinth that’s deeply rooted in Greek mythology.

The labyrinth houses many dangers and secrets, from traps and enemies, to hidden items and potions.

At the end of it three Greek goddesses await you to test your wits and give you a different reward depending on how you choose to deal with the situation.

Roles & Responsibilities

Game Design

  • Concept for an endless runner/platformer
  • Controls (Keyboard/Mouse & Gamepad)

Level Design

  • Extended procedural level generator
  • Level editor to enable designers to create levels using our existing structures

Code

  • Player character
  • UI
  • Extended procedural level generator
  • Interactions, movement abilities & special weapons

Art

  • Sounds
  • Normal maps (WIP)
  • VFX: Trail particles

Media


Tassio Steinmann
Tassio Steinmann
Game Designer & Developer

I study Game Design at Hanze University in Groningen, Netherlands.

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